Tag: Mage

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  • Tradition

    h2. The Council of Ten p. The Council of Ten is made up of one member from each of the established traditions. The council serves as the official governing force of the Traditions and attempts to guide the traditions as a whole. In truth, the council …

  • Akashic Brotherhood

    h1. Akashic Brotherhood p. Mind, body and spirit are all part of the larger whole of the person, just as the person is part of the larger whole of the universe. Identity, division and conflict are all illusions. When the mind and body come into …

  • Independent

    h2. Independent Traditions p. While not always organized groups, the independent factions listed below function much as the [[Tradition|Council traditions]] do. The main difference lies in the size of these groups and the fact that they are not part …

  • Technocracy

    h1. Technocracy p. The Technocracy was initially founded as the Order of Reason in 1325, a group dedicated to the protection of humanity from the depredations of the supernatural — specifically Mages, and more specifically the [[Order of Hermes]]. In …

  • Paths

    h1. Paths h2. Acanthus *Ruling Arcana:* [[Time]]/[[Fate]] *Minor Arcana:* [[Forces]] *Favored Resistance:* Composure h2. Mastigos *Ruling Arcana:* [[Space]]/[[Mind]] *Minor Arcana:* [[Matter]] *Favored Resistance:* Resolve h2. Moros …

  • Death

    h1. Death *Path:* [[Paths|Moros]] *Ruling Realm:* Stygia p. *Purview:* Darkness, decay, ectoplasm, enervation, ghosts, soul stealing p. Death is a gruesom and terrible Arcanum. With it, a mage can exert control over that most primal and …

  • Fate

    h1. Fate Path: [[Paths|Acanthus]] Ruling Realm: Arcadia p. *Purview:* Blessings, curses, destiny, fortune, oaths, probability. p. Understanding the Arcanum of Fate grants its practitioner the ability to manipulate the threads of destiny, …

  • Forces

    h1. Forces *Path:* [[Paths|Obrimos]] *Ruling Realm:* The Aether p. *Purview:* Electricity, gravity, kinetic energy, light, physics, radiation, sound, weather p. This is the Arcanum associated with light, heat, energy and the animation of the …

  • Life

    h1. Life *Path:* [[Paths|Thyrsus]] *Ruling Realm:* Primal Wild p. *Purview:* Disease, evolution, healing, metamorphosis, vigor p. Life is the Arcanum of vital animation, that elusive spark that separates biological matter from base materials. …

  • Celestial Chorus

    h1. Celestial Chorus p. The Celestial Chorus is one of the most misunderstood Traditions of all the [[Tradition|Ten]]. Although it is a religious Tradition without question, it does not focus on one religion over another. The One and [[Prime]] that …

  • Cult of Ecstacy

    h1. Cult of Ecstacy p. Many Initiates come to the Cult because of its reputation as a continual party. Popular opinion has it that sex, drugs, and rock-'n'-roll are what the Culst is about. When the mages get to the party, though, they find out that …

  • Dreamspeakers

    h1. Dreamspeakers p. Spirit-talkers, animal friends, brothers to wind and sisters to Earth - these mages walk the boundaries between our physical world and the realm of dreams, gathering wisdom and skill from the spirits that are native to the earth, …

  • Ahl-i-Batin

    h1. Ahl-i-Batin p. Although they hold the seat of [[Fate]], the [[Tradition]] mages know little of the Ahl-i-Batin. Incursions by the [[Technocracy]] into the Middle East have greatly cut the power base of the Ahl-i-Batin. While they have weathered …

  • Iteration X

    h1. Iteration X p. The human body is weak , frgile and subject to injury and death. A fall of 20 feet can kill. The appendix and tonsils serve no useful purpose. Liver, heart and kidneys are all likely to fail within a century of birth. The brain …

  • New World Order

    h1. New World Order p. We live in the information age. Television, radio and the press deluge us with facts, all of which fit into easy, dogmatic categories of liberal or conservative. Cell phones, pagers, voice mail and portable computers make …

  • Progenitors

    h1. Progenitors p. Has ther ever been a machine as marvelous as a living being? Consider the tiniest insect. Observe the microscopic articulation of its legs, its many eyes, the whiplash hairs projecting from its carapace: all smaller than the head …

  • Syndicate

    h1. Syndicate p. Perhaps you think it crass that an organization of Enlightened ladies and gentlemen would dedicate themselves to money? Can't they think of anything better to do with Enlightenment than become billionaires and mobsters? Consider, …

  • Void Engineers

    h1. Void Engineers p. Somewhere, right now, a steel leviathan turns slowly through a fielf of plasma. To one side, an orange star moves slowly in a precise arc. Its sides are distended like a flattened beach ball. A streamer of gas pours out of it, …

  • Euthanatos

    h1. Euthanatos p. It's hard to accept the fact that, one day, consciousness as every human knows it will end. Death, to most people, is a terrifying unknown that must be avoided at all costs. It's little wonder, then, that people look into the eyes …

  • Order of Hermes

    h1. Order of Hermes p. Grandfather to the [[Tradition|Traditions]], mystics without peer, holders of Heaven's keys -- the Order of Hermes claims many titles. Whether these claims are truth or hubris, the Order has donated more to the Traditions, …

  • Sons of Ether

    h1. Sons of Ether p. Not all science needs be the banal and regimented process trumpeted by the [[Technocracy]]. So say the Sons of Ether, and they practice what they preach. From the mad, inspiratioinal science of Victorian wonder-workers to the …

  • Verbena

    h1. Verbena p. We come into the world bloody and squalling; we prey on flesh and fruit for survival; we grow, learn and adapt; we wane and die, only to feed new life. This never-ending cycle occupies the Verbena, and its constant pulse is the heart …

  • Virtual Adepts

    h1. Virtual Adepts No [[Tradition]] mirros the modern world so much as the Virtual Adepts. These former [[Technocracy|Technocrats]] embrace technology and its ability to empower people, and they strive to make that technology available to everyone. …

  • Hollow Ones

    h1. Hollow Ones p. People are dying, ideals are dying, magic is dying, the world is dying. The Hollow Ones have known as much for some time, and they've accepted it. Now, they know that the world is going downhill, but they plan to enjoy the ride. …

  • Matter

    h1. Matter *Path:* [[Paths|Moros]] *Ruling Realm:* Stygia *Purview:* Alchemy, elemental air, elemental earth, elemental water, shaping, transmutation p. Matter is an Arcanum concerned with lifeless material, the building blocks of the world. …

  • Mind

    h1. Mind *Path:* [[Paths|Mastigos]] *Ruling Realm:* Pandemonium *Purview:* Communication, hallucinations, mental projection, mind control, telepathy p. This is the Arcanum used to connect with the Universal Consciousness shared by all beings …

  • Prime

    h1. Prime *Path:* [[Paths|Obrimos]] *Ruling Realm:* The Aether *Purview:* Hallows, illusions, magical imbuement, Mana, resonance, tass p. Prime is the light that burns without heat, the energy that defies description. It is the power that …

  • Space

    h1. Space *Path:* [[Paths|Mastigos]] *Ruling Realm:* Pandemonium *Purview:* Conjuration, scrying, sympathy, teleportation, wards p. Space is the art of connection, of the ties between things, the illusion of distance and the means by which …

  • Spirit

    h1. Spirit *Path:* [[Paths|Thyrsus]] *Ruling Realm:* Primal Wild *Purview:* Exorcism, the Shadow Realm, soul retrieval, spirits, the Guantlet p. By setting out on the path of the Spirit Arcanum, a mage seeks to become an intermediary between …

  • Time

    h1. Time *Path:* [[Paths|Acanthus]] *Ruling Realm:* Arcadia *Purview:* Divination, prophecy, temporal acceleration/decceleration p. Time is probably the most complex of the Gross Arcana, since it describes a phenomenon as yet incompletely …

  • Mage

    p. The mages of Detroit are a contentious group of people as any group of strong willed people would be. Up until very recently, the various squabbles that might plague the Mage community have been kept in check by the fact that the Technocracy dominated …

  • Mage History

    Mages have been present and active within the Detroit area since prior to it being settled in the early 18th century. Over the course of that time, the Mages of the city have often clashed with each other and the other supernatural beings in the area. …

  • Magic

    A mage's [[Paths|path]] determines which spheres that mage is going to excel at and be lacking in. Regardless of their [[Tradition|tradition]], or other group that they are a part of, a mage will have some combination of the sphere's listed below. * [[ …

  • Mage People

    As might be expected, the world of Mage is populated by people. From the hierarch down to a common non-magical assistant, all of these people make up the society of mages in the city. h2. The Consilium p. The [[Tradition]] mages of Detroit have …